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cool updates and details about Guild Wars 2

Tuesday, November 15th, 2011

Let's start with the earnings call. Martin Kerstein summed it up perfectly: “The essence of the earnings call is: Nothing changed from what we have said in the past. We will enter CBT before the end of the year, and depending on the results we get from it, we will decide on Open Beta and [...]

Different from the past task of the new game mode—Guild wars

Tuesday, November 8th, 2011

1.If you like the game against form, “guild wars” will be for you and design; In addition, through to the Lord, and side quests of experience, you can create a personal battle style characters. In the game, there are common in online games for the covers an area of the king, or because to complete [...]

The lands of GW2 will be new to everyone

Thursday, November 3rd, 2011

In GW1 I belong to this type of guild (Alliance) for us rare aussie players with no PvP focus (try play high end GW PvP when 300 ping is amazingly good to you) and a more “Willing to help/Need some help” focus for PvE. It's actually great fun to be in that sort of guild, [...]

Just to clarify, the entire company acted as the live team supporting Guild Wars 1 after initial release.

Sunday, October 30th, 2011

The very first project we worked on was “live” content, Sorrow's Furnace, a giant free update to the game for all the players. Over the years we did holiday festivals, new quests, balance work, snowball fights, roller beetle races, destruction of tombs and countless other updates. Once we realized we were going to make Guild [...]

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